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GLOVES &
FINGER TRACKING

15 Sensors/HandIntelligentComfortable

Best-in-class tools for high-fidelity finger tracking, powering up to 15 inertial measurement units per hand. Integrated seamlessly with our suits or sold separately for finger animation, scientific research and VR.

STARTING AT
$2,899

Configurations | Features | Specs | Videos | Sample Data

Best-in-class tools for finger tracking.

Accurate. Dependable. Revolutionary.

Tech

Each R2 glove hub interconnects up to 15 R2m sensors. Each sensor encloses a gyroscope, accelerometer and magnetometer to determine the orientation of each digit. Ultra-low power consumption means the hardware can be powered by a single battery for extended periods of time. The hardware can be used wirelessly or wired directly to your computer.

Clothing

R2 glove electronics are enclosed in anatomically correct gloves sown from a single piece of fabric. The gloves are comfortable to wear and do not restrict movement. The fabric will stretch evenly to fit a wide range of hands sizes. Three sizes are available: small, medium and large.

Software

R2 gloves broadcast data to the software for processing. The software integrates an advanced real-time solver that intelligently interprets the motion of each digit. The software can accurately calibrate individual finger-to-finger interactions for more complex hand gestures. Data can be applied to the hands of character assets and broadcasted to third-party applications.

Configurations

The R2 glove comes in three configurations, which differ primarily in cost and the number of sensors placed on each finger. Entry level configurations can animate the whole hand through kinematic solvers while high-end systems use real sensor data. Three configurations are available: Indie, Pro and BioMed.

Shipping

All orders ship in hard Pelican cases designed to protect the equipment during travel. Lead time is approximately two weeks from when the order is placed. You will receive tracking information once the order has shipped.

Data

Supported file formats include FBX, BVH, ASF, AMC, C3D and CSV. A raw version of the data is always backed up in our proprietary TC format. Data can be broadcasted to plugins for Unreal, Unity, Maya, Motion Builder and Blender.

Motion Capture Gloves

Configurations

Indie

The Indie glove can capture most hand gestures while providing a superior level of comfort and improved battery life. This entry-level configuration uses 8 R2m sensors placed strategically throughout the glove. The thumb is driven entirely by sensors for added accuracy. The hand solver is used to estimate the orientation of fingertips and bases.

Indie Glove: 8 Sensors/Hand

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Motion Capture Suit

Pro

The Pro glove is the industry standard for high-fidelity finger tracking and our bestselling glove product. This mid-level configuration uses 12 R2m sensors placed strategically throughout the glove. Every digit is driven by sensor data apart from the fingertips. This glove will capture accurate palm deformations and finger-to-finger interactions.

Pro Glove: 12 Sensors/Hand

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Motion Capture Suit

BioMed

The BioMed glove is the most advanced finger tracking solution on the market, producing large amounts of data reliably. This high-end configuration uses 15 R2m sensors placed strategically throughout the glove. Every digit is driven by sensor data apart from the pinky tip. The glove will capture most hand gestures while producing natural hand animations.

BioMed Glove: 15 Sensors/Hand

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Motion Capture Suit

Features

Cloth

Cloth

R2 glove electronics are enclosed in anatomically correct gloves sown from a single piece of fabric. The gloves are comfortable to wear and do not restrict movement. The fabric will stretch evenly to fit a wide range of hands sizes.

Solver

Solver

R2 gloves produce natural hand poses regardless of the position and orientation of the sensors inside the cloth. If a sensor moves out of place, the glove solver will fix the issue to produce a pose that is feasible.

Calibration

Calibration

R2 gloves store calibrations and initializations internally. The gloves will dynamically calibrate as you use them. You do not have to repeatedly initialize the gloves during a motion capture shoot.

Range of Motion

Range of Motion

R2 gloves provide full range of motion where each digit can move in all axes. The fingers can bend backwards and fan out independently. Users have the option to control the strength of the hand solver.

Palm Deformations

Palm Deformations

R2 gloves will capture the deformation of the palm by animating metacarpals. Palm deformations are estimated based on finger orientations and allow for more complex gestures where the thumb can reach the pinky.

Sync

Sync

R2 gloves can be synchronized with optical stages to record high-fidelity finger data. Markers or trackers can be mounted to the back of the gloves and synchronization is achieved through timecode and remote triggers.

Finger Interactions

Finger Interactions

R2 gloves can capture finger-to-finger interactions, where the thumb reaches each of the four fingertips. Users can calibrate individual finger-to-finger gestures and the software will detect when two fingers touch.

Virtual Reality

Virtual Reality

R2 gloves can be used in virtual reality as gesture controllers. The software will animate disembodied hands that are positionally driven by virtual reality trackers while streaming data to game engines.

Specs

Data Transfers
Latency 30ms (Wireless) | 10ms (Wired)
Protocol 2.4GHz | 5Ghz | Wired
Wireless Range 45m (Indoor) | 90m (Outdoor)
Hardware Internal Rate 1000Hz
Software Frame Rate 24fps | 30fps | 60fps | 90fps | 120fps | 240fps
Sensor Specification
Dynamic Error 2.5°
Static Error 1.5°
Stationary Error 0° (Standby Mode)
Gyroscope ±2000°/s
Accelerometer ±16g
Magnetic Range ±1250µT (Roll/Pitch) | ±2500µT (Yaw)
Magnetic Resolution 0.25µT
Power Consumption 16mAh (R2) | 10mAh (R2m)
Dimensions 12x30x5mm (R2) | 11x25x5mm (R2m)
Software (Minimum)
Operating System Windows 7, 8, 10, 11 (64-bit)
CPU Dual-Core Processor
RAM 4GB
GPU Dedicated Graphics Card
HDD 1GB
Other OpenGL 3.2 (or newer)
Processing Hub
Processor Quad-Core 64bit ARM
Data Chains x2
Max Sensors x34 (Total) | x17 (Per Chain)
Logger 128GB
Ports x2 USB-A
Power Requirement 5V/2A
Timecode Generator Buit-In | LTC Sync Compatible
Dimensions 100x75x25mm
Weight 210g
Battery Pack
Output 5V / 2A
Capacity 13000mAh
Suit Battery Life 14h (Indie) | 12h (Pro) | 10h (BioMed)
Bundle Battery Life 8h (Indie) | 7h (Pro) | 6h (BioMed)
Weight 255g
Software (Recommended)
Operating System Windows 10, 11 (64-bit)
CPU Quad-Core Processor
RAM 16GB
GPU GTX 1060 (or better)
HDD 1GB
Other OpenGL 3.2 (or newer)

Videos

Disembodied Hands

Studio features a powerful finger solver that corrects hand data in real-time. The solver will intelligently determine that certain hand poses are unnatural and correct them. Each digit calibrates dynamically to compensate for the sensors moving inside the glove and for magnetic interference.

Performance Capture

By combining body, fingers and face, you can now record full performances. Full performances can be retargeted directly to character assets using the character engine. Animation data can be broadcasted to game engines and other third-party software applications in real-time.

F.A.Q.

How do I place an order?

Please visit the Pricing & Discounts page for a detailed explanation of the ordering process. Contact us for a personalized quote and instructions on placing an order.

Do you offer discounts?

NANSENSE offer discounts to schools and research institutions. Please visit the Discounts page for more information.

How do I track my shipment?

You will receive an email notification and a tracking number as soon as your system is built and shipped.

How long does it take to ship a system?

Orders will be shipped within two weeks of being placed.

I received my system. What's next?

Every system is shipped with licensing information. Using the licensing information, you can access Docs, which contains detailed documentation, software releases, starting guides, tutorials and plugins. Your first step is to download the software and follow the Start Guide to record your first motion capture take.

What about warranty and support?

Every system comes standard with a one-year warranty and support period.

I broke my system. What now?

Every part is serviceable. Ship the system back and we will fix it for free if the fault is covered under warranty. If not, we will simply charge you for the broken components.

Can I upgrade my system?

You can always upgrade your system to add more sensors. To upgrade, you have to cover the shipping costs and the price difference.

When does my license expire?

Licenses expire every two years. You can continue to use your software and receive updates after the initial one-year support period. You can contact us to renew your license for free or purchase additional support.

My license does not work. What now?

You can login to Docs and reset your license.

How many licenses can I have?

You can request as many licenses as you need.

Can I use the software offline?

You can request to have your license baked into the software for offline authentication by contacting us.

More F.A.Q.

Contact Us

Please contact us with questions, to schedule a live demo or to request a quote at info@nansense.com.

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